Well, it’s actually an example from the game programming book I’m working through, but I made a lot of changes to it to really dig into the programming. So it’s “my first game for which I’ve ever done some programming.” That works. And there were two games, really: a memory game, and a two player motorcycle driving game. There were a number of other examples that were more animations than games that I made a lot of changes to, also.
What I’ve learned so far is that the math, physics, and graphics programming involved in game programming is much more accessible than I thought it would be. I’m certain it gets much more complicated than what’s in the toy programs I’m working on, but there is a lot you can do with very, very basic geometry, algebra, and physical laws with which anyone who graduated from high school should be familiar.
It’s a lot of fun to play your own games. I’m addicted to my memory game.
Everyday Shooter is great. Buy it and play it. Now. I have learned this about Everyday Shooter: it is not really about shooting.
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